Link will play a harp in Skyward Sword

Eiji Aonuma has announced that Link will have the chance to play a musical harp in The Legend of Zelda: Skyward Sword. The Zelda producer told Nintendo Power that the harp will almost identical to the one played by Sheik in Ocarina of Time. Players will use the harp to find “something important” and will be controlled by rhythmic strumming (via MotionPlus).

Aonuma said: “The harp is sort of the central instrument that you’ll see this time. With a lot of previous Zelda games it has been about inputting specific notes to compose things. Given the nature of what a harp is, and the fact that it’s an instrument that one strums, this time we’re using the Wii MotionPlus to really make it based on the rhythm of strumming to get across the musical element.”

Other details leaked in the interview include:
– The game is now nearing the final stages of development.
Shigeru Miyamoto is helping on the game’s finishing touches.
– The localization of Skyward Sword will begin shortly.
– The plot has a large focus on the creation and forging of the Master Sword.
– Skyward Sword will feature a handful of full orchestrated songs.
– In The Legend of Zelda timeline, Skyward Sword is set directly before Ocarina of Time.

Photo diary: MCM Expo (May 2011)

Attending the MCM Expo in London is an exhilarating, tiring and joyous experience. It’s basically a convention packed to the ceiling with video game booths, anime merchandise and independent comic book artists. If you’re interested in any of the above, I highly recommend checking out this event in the future.

The photographs below show off some of the titles which I was lucky enough to play and watch.

You can’t get around it. Visually, Solarobo: Red the Hunter has a lot in common with the Star Fox franchise. Cute animals pilot giant mechs or flying airships, happily exploring a futuristic fantasy world. Developed by CyberConnect2, Solarobo is said to be the spiritual successor to Tail Concerto. The DS title uses a fairly decent 3D engine, although most of the gameplay mechanics felt fairly unimaginative. Meh.

Warner Bros continued to push Batman: Arkham City, although they were only showing an old trailer on the floor. The pod to the left was showcasing a version of Green Lantern: Rise of the Manhunters, a generic brawler with squad mechanics. It looked so boring that I didn’t even bother picking up a controller.

This was my first chance to try a Nintendo 3DS. So what better way to start than with a hands on demo of Ocarina of Time? The 3D effect was subtle but significant, dropping distant vistas into the background and pulling speech bubbles out of the screen.

Graphically the game was a small step up from its N64 origins, cleaning up some of the nasty edges and adding some vital new pixels. Although it hasn’t sold the system for me, newcomers to the Nintendo brand and Zelda fanboys will surely lap this up.

Capturing 3D footage with a standard digital camera results in some odd effects. But you get the picture… it looks quite pretty.

Dead or Alive Dimensions was just as I expected. It’s a great representation of the home console outings, but adds very little in terms of new ideas or mechanics. Scantily clad women and muscular ninjas pummel each other until one throws in the towel. If you’ve played Dead or Alive 3 & 4, you’ll know exactly what to expect from this handheld version. The 3D effect was pleasant, but rather unnecessary.

JRPGs have a hard time trying to win my praises at the moment. This tutorial of Xenoblade Chronicles was dry and repetitive, forcing me through some mundane combat scenarios and uninspired locales. The game also suffered from sub-par graphics, looking embarrassingly last generation. Perhaps this was an unfair representation of the final game, but it left me feeling a bit bewildered and let down.

The Gears of War 3 booth was crammed with gamers all throughout the day. Epic Games was only showing the multiplayer beta that was recently made available on Xbox Live, but it was still insanely popular. It’s everything that you’d expect from a Gears title; roadie runs, chainsaw kills and hilariously bad dialogue. This will inevitably sell like hot cakes when it drops in September.

This was one of my most anticipated titles of the day. Playing Child of Eden was a fantastic experience, combining unique electronic music with engaging Kinect enabled gameplay. Using both hands to track enemies and dispatch them felt incredibly natural, especially when using the right hand to swipe at highlighted targets.

This is Jane Douglas from GameSpot UK running through one of the levels. She was far more competent than me and did a great job showcasing the game during the Sunday Q&A session. Although I’m yet to purchase the Kinect accessory, this definitely piqued my curiosity and got me excited for its June release.

It was refreshing to see the MCM Expo take on a more video game centric approach this year. Trawling endless anime merchandise quickly becomes tiring and tedious – so the GameSpot UK stage was a welcome addition. If the team decides to come back I’d like to see an even greater variety of games and interviews, especially as the event now spans across three days. Ultimately I had a great day and look forward to visiting the convention again in October!