What a decent Harry Potter video game would look like

The Harry Potter video games have been, for the most part, distinctly average. Far too preoccupied with mimicking key moments from the films, or trying to force game mechanics that have been successful in other franchises. It’s all been a bit of a mess, accumulating in a final instalment which many consider to the be the worst of the lot.

Although it’s easy to blame short development cycles or inexperienced teams, Electronic Arts should really know better. They’ve been in the business a long time and were entrusted with a brand that has millions of fans around the world. Surely they could have done a little more with the Harry Potter video games?

The concept for this piece was inspired by a recent post on Kotaku. They ask a simple question: If you could create a perfect Harry Potter video game, what would it be like? Both Jen and Sam bring up some interesting (and hilarious) ideas for their own prospective works, but what I really took away from the article was the need to go beyond the original source material.

From a business point of view, each Harry Potter game was designed to coincide with the films. That’s fine. Once a child leaves the cinema, they’re likely to spot the game in a shop and then want to do a little magic conjuring of their own. The difference is that these games don’t have to be a scene by scene representation of the films. They could be about an entirely different part of the Harry Potter franchise. Simply call them ‘Harry Potter 7’ and slap Daniel Radcliffe’s absurd face on the front cover. It’ll have the exact same effect on sales, regardless of the content inside.

Sam mentioned a prequel game, similar to what The Force Unleashed did with the Star Wars license. I think this is a fantastic idea, introducing characters who were mentioned in the books/ films, but never given the chance to be explored fully. I would consider taking this one step further – how about a game documenting each stage of a particular character’s life, such as in Assassin’s Creed? Let’s take James Potter for example.


James Potter started out as a pupil in Hogwarts. This chapter could be presented in a similar fashion to Harry Potter and the Order of the Phoenix, with an open world school and classes to attend at your leisure. Small cut scenes could tie it into the original literature, such as meeting Lily Potter and making friends with Sirius, Lupin and Peter Pettigrew. Otherwise it could deviate into new territory, using platforming and dialogue trees to show how the school once operated.

Upon graduation, James then fought in The First Wizarding War as a member of the Order of the Pheonix. Marking the original reign of Lord Voldemort, this section could show Potter senior in a new, older light. Upgraded powers could be used to take on missions from either the Ministry of Magic, distressed muggles or the Order directly. This would provide the opportunity to explore previously unseen locations from the books and films, allowing level designers to create worlds that actively benefit the gameplay.

Each console offers a wealth of opportunity for controls and input. Motion controls are an obvious place to start, but should be handled delicately and intelligently. No waggle Wii mote flailing, please. Using the Wii U as the Marauder’s Map is a great idea offered by Sam, allowing players to design their own routes or track important enemies. Taken one step further, the map could be used in game to offer online player hints and tips in a similar fashion to Demon’s Souls.

Most importantly, put the franchise in the hands of a capable developer. Bioware is already doing a fantastic job with Star Wars: The Old Republic Republic and shows the quality that can be produced with a little creative freedom. Perhaps it’s too late for a decent movie tie-in, but it’s certainly not too late for a decent Harry Potter video game.

Tetsuya Nomura reveals new Kingdom Hearts III details

Square Enix legend Tetsuya Nomura (Director of the Kingdom Hearts franchise and Final Fantasy VII: Advent Children, among others) has leaked a few more tentative details about Kingdom Hearts III in Famitsu magazine.

Nomura is said to have confirmed that Kingdom Hearts III will be the last instalment featuring the series’ iconic villain Xehanort. This doesn’t mean that the franchise is set to end though, as Nomura later added that a structure has already been created for future sequels with Sora.

It’s important to remember that Kingdom Hearts III is a long way from realisation. The team is currently developing Kingdom Hearts 3D: Dream Drop Distance for the Nintendo 3DS, which is reported to be at about 40-50% completion. Although Kingdom Hearts III has been rumoured for many years, there has been no confirmation that title has made it to production or planning.

Fans can find answers to some of their questions regarding Kingdom Hearts III in the aforementioned KH3D, according to Nomura. He also mentioned that Square Enix were looking into the technology that could render older titles in high definition. Is this a hint that we could soon see HD remakes/ collections for Final Fantasy, Kingdom Hearts or Dragon Quest?

It’s an attractive prospect, but one that I hope they don’t undertake. The team has already spent far too much time in side projects and now need to refocus their efforts on Kingdom Hearts III. Although fans are enjoying some of the recent portable outings, I can’t help but feel that they are growing more and more restless for a sequel on home consoles.

Riddle me this in new Batman: Arkham City trailer

Move over Jim Carrey – there’s a new demonic Riddler in Gotham City. A new teaser from Rocksteady Studios shows Mr. Edward Nigma taking on a much more formidable role in the upcoming Arkham City, this time threatening to kill innocent citizens if Batman fails some of his puzzles.

Joystiq likened the new Riddler role to that of Jigsaw in the horrific Saw franchise. You can easily see where they’re coming from, what with the creepy mind games and sinister accent. Yes it certainly has a tint of the iconic film villain, no doubt staking a claim for Edward Nigma as the number one baddie in the Batman video games.

Viewers with a keen eye will spot a glimpse of a holographic Riddler, as well as a password device and plenty of rotary blades. Although there’s not much else to see besides ambiguous dialogue and algebra equations, it’s refreshing to see some attention for the man in green.

First trailer drops for No More Heroes: Red Zone

No More Heroes was always a pretty gruesome and erotic game. Now Suda51 and the guys at Grasshopper Manufacture reckon that they can top it with No More Heroes: Red Zone. The zany Wii title has already been ported to the PlayStation 3 in the form of No More Heroes: Heroes’ Paradise, but this version promises to be a little bit special.

This new trailer shows off the game’s exclusive features and a restoration of its original adult Z rating. In comparison, Heroes’ Paradise was changed to fit a more socially acceptable D rating. Players can expect Red Zone to have support for PlayStation Move, online rankings, five returning boss characters from No More Heroes 2 and ten missions that were cut from Heroes’ Paradise.

The end of the trailer also reveals a download code that unlocks four new beam katanas, four bike colour variations and a “Forbidden View” mode. Konami states (found via Joystiq) that Red Zone is the same version being released as Heroes’ Paradise in America.

I’m not a Wii owner, so I’ve always been very excited to try out the No More Heroes franchise on a HD console. The compatibility of PlayStation Move means that the PS3 should be an ideal platform for carrying over the gameplay from the originals. Fingers crossed eh?

New trailer and screens for Sonic Generations

The blue blur is celebrating his twentieth birthday at Sega. What better way to mark the occasion than reuniting him with his pudgier Genesis sibling? Check out the new trailer below:

Sonic Generations has two main characters; classic Sonic and modern Sonic. Together they’ll be revisiting the best levels from the Mega Drive, Dreamcast and other home consoles, such as Green Hill Zone shown above.

The new trailer shows that each level will be re-imagined twice. Starting with the classic first stage from Sonic the Hedgehog (Genesis), it looks like players can pick and choose how they tackle each level. Prefer lanky Sonic’s homing attacks and mid-air tricks? Throw yourself into modern Sonic’s exhilarating 3D rollercoaster. Want to spin dash your way through Robotonik’s baddies instead? Classic Sonic has you covered.

This could potentially be the perfect game to please both veterans and newcomers to the Sonic franchise. I stress that it could be. I was a Sonic fan up until the current generation of consoles, but threw my loyalty aside after the monstrosity that was Sonic the Hedgehog (2006). Although I’ve read a considerable amount of positive feedback about Sonic Colours, it would take a lot to truly win over my admiration and trust.

So far there are no annoying side characters, towns, NPCs or gimmicks to speak of. Let’s hope and pray that it stays that way. I’ve dropped a few images unveiled by CVG below (all copyright and kudos is owned by them). Sonic Generations will be out on Playstation 3 and Xbox 360 later this year.